WHY HUMAN ASK ← Back to the game

Rules

Jump to: Scoring · Special rounds · Seating · Play solo and ghosts · Parties and rematch · Ranked play · Fairness principles

The short version: everyone answers the same prompt, the Judge throws out what does not fit, search-interest data scores what is left, and the highest total after the last round wins. This page is the long version, with the exact numbers the game uses. The How to play page walks through a single round first if you have never played.

Scoring

Special rounds

Each round after the first has a small chance of a twist, announced before it starts: Reverse (the lowest real search volume wins; real answers score a spread from 30 to 90 with the quietest at 90, and zero volume still banks 0), Double (every point counts twice) and Trending today (scored on the last 24 hours instead of 12 months, falling back to 7 days and then 12 months if the fresh data is too thin). The final round is always ×2, and neither it nor the round before it ever rolls a random twist. The host can switch rolled twists off; the final round's ×2 stays regardless.

Seating

Play solo and ghosts

Parties and rematch

Ranked play

Fairness principles

The server is the referee; phones only show what it decided. Every score traces to a live measurement, never a stored or invented number, and broken data voids a round rather than shipping a fake result. A pre-check approval binds the final judge. Nobody is stranded: an auction loser gets a guaranteed window to re-answer, voids refund bids, and a round never closes over a live auction. Settings never change under a live round.